Build Galactic Empires With Master of Orion III

Of Orions, Antarans and Galactic Wars

Species and Races

There are 7 known species in Master of Orion III, each with 1-3 races to choose from. You can’t play as the New Orions nor as some of the other races that you will encounter, such as the Varakesh. (Who are they? You’ll have to play the game to find out.)

Humanoid

Human Humans: Everyone in the Orion Sector knows that you must be cautious when dealing with humans. They are open in their negotiations and trade, but they will quickly become hostile if they don’t get what they want.
  Ichthytosian Species

Trilarian Trilarian: This fish-like race appreciates the arts and lives mostly peaceful lives. As one of the oldest races in the Orion Sector, they revere tradition.

Evon Evon: These mysterious creatures are almost as enigmatic as the New Orions. Few understand their complex rituals.

Psilon Psilon: During the Dark Age, the Psilons allowed the Antaran overlords to experiment on their bodies in the hope of currying favor from them. This resulted in a race of creatures who are today too weak to move without the assistance of technology.
 
Nommo Nommo: These cephalopods once co-existed with the Trilarians but left to create a militaristic, religious empire. They still resent that the Trilarians inhabit what they insist is their home world, and they sometimes engage in holy wars with them to try and get it back.

Cybernetik Species

Meklar Meklar: They call themselves the “Pure Ones” because they have completely shed biological matter and evolved into a race of free-thinking machines. They look down on all flesh-based races and hate the Cynoid because they have not become “pure” yet.
  Etherean Species

Imsaeis Imsaeis: The mushroom-shaped Imsaeis are very agreeable, even ingratiating, to outsiders, but they secretly desire to be in control.

Cynoid Cynoid: Part machine, part flesh, the Cynoid are a ruthless race that understands the value of an Antaran Unit (the MOO equivalent of a dollar).
 
Eoladi Eoladi: Each Eoladi follows its own code of ethics, which often confounds other empires’ representatives.

Saurian Species

Sakkra Sakkra: These lizard-like creatures left the Ichthytosian home world thousands of galactic cycles ago. They are aggressive and hostile and they hate all Ichthytosian races.

Raas Raas: Bred by other Saurians as slave labor, the Raas revolted and eventually earned their freedom.

Grendarl Grendarl: The Grendarls’ strength comes from a clan mentality that places the group before the individual. These warriors view death on the battlefield as the highest honor possible.
  Geodic Species

Silicoid Silicoid: Orion Sector historians believe these crystalline creatures came from the shards of a giant, sentient crystal that was shattered many cycles ago. Each young Silicoid is sheared off one of its parents and incubated in a nutrient bath, a process that takes a very long time.

Insectoid Species

Klackons Klackons: These praying mantis-like creatures exist as part of the Klackon Mind Hive, which completely subjugates original thought in favor of the needs of the collective. Their industry is among the most efficient in the Orion Sector.

Tachidi Tachidi: They look like a cross between a hermit crab and the crab-like Garthim from the movie The Dark Crystal, but they’re actually very docile and curious. Unlike the Klackons, the Tachidi value individual thought.

In the beginning (a history)
   

System Requirements
Mac OS X version 10.1.5 or higher
350MHz PowerPC G3 processor or higher
128MB of RAM (256 recommended)
400MB of hard disk space
Internet connection for Multiplayer Play
 

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