Cowboys fighting each other.
Lessons From the Past

LEGO has been the basis for many great videogames — including LEGO Star Wars and LEGO Star Wars II, LEGO Indiana Jones, and LEGO Batman — and they also served as an influence for Seabury and his team. “We wanted to make sure that LEGO Universe felt familiar to anyone who had played the other LEGO titles,” he explains. “There were many great innovations in them that we wanted to further in our quest for the ultimate creative play experience — for example, how the mini-figures were brought to life in animations, and the concept of building something quickly out of a pile of LEGO bricks. The guys at TT Games have also been great to talk to and very open in sharing what they’ve learned over the years.”

In the process, Seabury notes, he learned some things too: “The first generation of LEGO games, I think, tried too hard to literally recreate the physical LEGO play experience on a computer screen. We also felt the crossover IP [intellectual property, such as Star Wars] games success demonstrated that heroic mini-figures really captured a dimension of LEGO play we had not seen prior. Those two conclusions led us to blend creativity and heroic adventure in a unique way in LEGO Universe, to capture the spirit of LEGO play in a new experience.”

As development progressed, Seabury recalls that he and his team dug even deeper into the past: “Certainly there’s a lot of nostalgia on the team for playing with LEGO bricks in our pasts. However, most of what has ended up in the game is a direct result of testing, to see what players think are the coolest concepts.

“Having said that, we’ve definitely gotten in touch with our ‘inner children,’ to tap into the essence of what made LEGO cool for us as kids, and capture the spirit of LEGO play rather than a literal interpretation of physical play. I think this really comes through in the blend of using your imagination on your property worlds and bringing your creations to life in your own way.”

Behavior interface.

Learned Behaviors

While on your property, put on your thinking hat and click the Behaviors button at the bottom of the screen (or press the number two on your keyboard). Your cursor will change to the Behaviors icon; click an object to begin creating behaviors for it. Click the pencil above the plus sign to add a new behavior, or click the pencil above one of the existing behaviors to edit it. You’ll also notice that you can choose between basic movement and wobbly ground movement; the latter causes the object to always bounce around.

After you click a pencil, you’ll see the editing screen. Drag behaviors to it to create a chain of actions. For example, when an object is attacked, you can direct it to move back and crumble into pieces; after a few seconds, it can reassemble. Behaviors that can be edited have small fields in their buttons; click in the field to change a numerical value or select an option, such as a range of noises. Click the checkmark directly above the editing box to give the behavior a name. Click the other checkmark to save it.

What we’ve just described is a basic behavior that you’ll be able to create not long after you begin exploring LEGO Universe. You’ll notice many empty spaces where more behavior options can be added. As you play the game, you’ll collect new behaviors that let you further customize how you and other players interact with objects in your property.

Tips and Tricks
System Requirements
  • Mac OS X version 10.5.3
  • Intel Core Duo processor (Dual 2GHz, or 1.7GHz Intel Core 2 Duo, processor required for Intel GMA X3100 integrated graphics chipset)
  • 1GB of RAM
  • 256MB video RAM (ATI X1600 or Nvidia 7300 GT or better chipset)
  • 10GB hard disk space

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