By Brad Cook

You enter the final frame down by seven pins. Your opponent, Don L., accomplished a turkey — the third of three strikes in a row — in the ninth frame. You open frame ten with a strike before rolling a ball that leaves you with a baby split, or the number two and seven pins still standing. You approach your final roll at an angle, spinning the ball just enough to knock one pin into the other. Spare accomplished.

Don L. — Sims 2 fans know he’s Don Lothario, the Pleasantview Romeo — loses his cool on his first frame ten roll, throwing a ball that only takes out two pins. He also fails to knock down the eight pins that would have earned him a spare and given him a third turn. Despite a weak finish to the game, he manages to eke out a victory, but all was not lost, because you improved your Sim’s aspiration level enough to unlock the titanium bowling ball for sale at the SimShop. It will definitely improve your game.

Bowl Your Heart Out

But first it’s time to head home, where your Sim’s house is quickly becoming the place for parties: you’ve adorned it with a widescreen TV, an air hockey table, and a dance floor, among other cool stuff. While there, you receive an offer for a better job. You accept, earning extra Simoleons to spend at the bowling alley. Your Sim aspires for nothing more than friendship, so it’s time to hit the lanes again.

While there, you practice some of the tougher pin set-ups in the game, including the infamous 7-10 split. Knocking off one of those during competition will earn you the 7-10 Split Trophy, which would look nice back home next to the awards commemorating your 200-point game, five strikes in a row, and other feats. There’s just one prize you’re not hoping to earn: the one given to bowlers who manage five gutter balls in a game.

If you’d rather not play a traditional game of bowling against an opponent (choose Pass-n-Play to go head-to-head with a human one), you can always opt for a Spare-O-Thon or a Strike-O-Thon. The former serves up spares of all types, from a lone pin, known as the mother-in-law, to the 7-10, and challenges you to complete them in three tries or less. You earn more points by doing so in fewer tries, with the reward increasing with the difficulty of the spares, and the winner is the bowler who scores higher than the other.

In a Strike-O-Thon, you string together as many strikes as you can, earning 10 points for one, 40 points for back-to-back strikes, 90 points for three in a row, and so forth. You must complete the spare if you miss a strike or your game will end. As in a Spare-O-Thon, one bowler can fail and drop out while the other keeps going and adds to her total score. If you break your string of strikes, you must start over with 10 points for the first one.

Finesse Your Shots

No matter how you choose to bowl, the mechanics are the same: set up your position on the lane, choose the amount of power, select an angle, and then apply spin. Just be careful when applying power to your roll, or you could go over the line and commit a foul, thus forfeiting that half of the frame. As Walter Sobchak said: “This is not ‘Nam. This is bowling. There are rules.” He’d give Don L. a run for his Simoleons.

Tips and Tricks

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The Sims Bowling gameplay area.

Spin It Any Way You Want. More green equals more spin in that direction.

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System Requirements

  • Mac OS X version 10.3.9 or Windows 2000
  • iPod nano (3rd and 4th generation only), iPod classic, or iPod (5th generation only). Not playable on your computer, other iPod models, iPod touch or iPhone. Please check which iPod model you have.
  • iTunes 7.5 or higher required to download (games cannot be played in iTunes)
 
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