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By Brad Cook
Marc Atkin’s career as a digital filmmaker began when a few seemingly unrelated elements suddenly converged for him: the movie “2001: A Space Odyssey,” a “Hagar the Horrible” comic strip, and LEGO building blocks, which he rediscovered thanks to a friend who collects them.

“I remembered a ‘Hagar the Horrible’ comic strip that spoofs ‘2001: A Space Odyssey,’” he recalls, “and thought I could do something like that in LEGO. Fueled by discussions with my housemate Ben, the story I was developing in my head started becoming more and more elaborate and started following the structure of the original movie more and more closely.”

The Oldest Trick in the Book
With a plan for his short film firmly in place, Atkin began creating “2001: A LEGO Odyssey” using a well-established cinematic special-effects process, stop-motion animation, the very technique that brought King Kong to life in the famous 1933 film.

Atkin captured the action on a PowerBook connected to a Sony TRV 20 digital camera. He made his little LEGO people appear to move by snapping a digital photograph, then slightly changing their body positions before taking another shot. He repeated this process over and over, capturing each frame in iMovie as he snapped it. Eventually, he had recorded enough frames that he could play the footage at full speed, and the LEGO characters would appear as if they were moving.

“I sent shots directly to the PowerBook so I could immediately see how they turned out and if they fit into the sequence properly,” Atkin explains. “The great thing about using a laptop was that I could move it to where my camera and scenes were set up.”

Journey Through LEGO Time
Like Stanley Kubrick’s original film, Atkin’s “2001: A LEGO Odyssey” begins with the dawn of man—only Atkin has renamed it “The Dawn of LEGO.” One primitive human, wandering through a jungle, comes across a stark black monolith standing among some trees, a pile of basic LEGO building blocks at its base. Curious about his find, the man inspects the blocks and then throws one into the air. The monolith spins until it becomes—thanks to the magic of movie editing—the wheel of a car. And, that quickly, we’re in the 1980s era of LEGO history.

That edit is actually in homage to Kubrick’s signature jump cut in the original “2001,” in which a primitive man, following his encounter with the enigmatic monolith, throws a bone into the air. A few cinematic seconds later, the film cuts to a satellite floating through space. To further strengthen the allusion, Atkin also incorporates Kubrick’s classical music selections “Also Sprach Zarathustra” and “Blue Danube” in his film.

The rest of Atkin’s movie follows the history of LEGO, with various characters encountering monoliths and throwing bricks into the air. The final segment, “LEGO And Beyond the Infinite,” features an astronaut who enters a monolith and embarks on a LEGO-inspired journey through space and time, with a clever take on Kubrick’s famous shot of the Star Child at the end.

“In many ways,” Atkin says, “the film is more of a critique of LEGO moving to more and more specialized pieces than it is a parody of ‘2001: A Space Odyssey,’ which I greatly admire. I just used the themes and structure of Kubrick’s film to illustrate a point.”
 
Which makes sense, considering that the aberrant computer HAL 9000 is nowhere to be seen in Atkin’s version. “HAL makes sense in the original film, which is about the evolution of human intelligence, but he doesn’t fit in a film about the evolution of LEGO,” he explains.

Completing the Odyssey
Atkin shot some sequences against a green screen (see the sidebar for more information) and others (such as one sequence where he zooms into the monolith as an astronaut enters it and another in which a spinning red brick takes viewers from one sequence to the next) at full speed. When he finished filming, he exported the scenes as QuickTime movies, which he then edited in Final Cut Pro.

Compared to using another computer platform to complete the project, Atkin believes “it was easier to do it on the Mac. FireWire is well integrated, and the capture capabilities of iMovie 2 were well-suited to my needs.”

The digital filmmaker’s next project — a take-off on the film “Good Will Hunting” called “Good Will Skeleton” — is currently on hold while he completes his PhD in Artificial Intelligence at the University of Massachusetts, but his life-long interest in stop-motion animation likely won’t keep him away from LEGO, his PowerBook and a DV camera for too long.

“I just have an interest in it,” he says of his fascination. “Maybe it’s the fact that you can make inanimate objects come alive.”


The Making of 2001: A LEGO Odyssey

To warm up for his magnum opus, Atkin created “Jar Jar Binks and the French Revolution,” which is also available for download from his website. In that one, George Lucas’ most controversial character from “Star Wars Episode I: The Phantom Menace” gets the punishment that some fans think he deserves.

“‘2001’ was turning into a more elaborate project than I had expected, so I wanted to tackle a quick project to see if the equipment worked as I anticipated,” Atkin explains. “Since I had already made a model of a guillotine and I had a lot of Jar Jar figures, the idea came naturally.”

It’s a very short silent film, but it showcases Atkin’s ability to tell a story clearly with visuals.

“Story is important,” he says. “A lot of the short films I’ve seen online have been very impressive technically but don’t have much of a plot. It’s nice when a film has some sort of point or opinion.

“I’m just starting to learn about cinematic techniques,” he continues. “It’s enlightening to take a movie you really like and critically analyze what made it work. I’ve also found it very interesting to listen to director’s commentaries on DVDs.”

The Magic of Special Effects

Like most filmmakers, Atkin had several problems to solve, including the most important one: perfecting his signature shot — the spinning red brick.

“I attached a brick to a little pole and filmed it from above, so the brick’s support was hidden,” he explains. “Because I used a “green screen”—actually green posterboard—I could spin the brick manually, and my hand and the background remained hidden.

“Final Cut Pro supports both green and blue screens, but the green one seemed to work better. It had fewer artifacts. With a little bit of fiddling, I was able to replace the green background with a shot of clouds drifting by. The biggest problem was eliminating shadows.

“What I tried to do to reduce them was to mount the brick far from the green screen background so that the shadows falling on the background would be more diffuse. I also used lights to minimize shadows.”