ÒWe should have gotten flight
schedules,Ó Scott Morse quipped as another jet roared overhead on its approach
to San Jose Airport. He and I were
sitting on the steps outside the hall where Dan Vado was hosting the 1998
Alternative Press Expo, breathing the chilly February air and talking comics.
I smiled and paused my
recorder. I figured this sort of
no-frills interview experience only adds to the do-it-yourself attitude which
everyone sweats through their pores at a show like this. MorseÕs Marvelwhore shirt with its
ÒFiltered CreativityÓ slogan, made to look like a certain cigarette box, deftly
completed the by-any-means-necessary image cultivated by so many
self-publishers in Parkside Hall.
While he isnÕt a
self-publisher in the strictest sense of the term, Morse has been on the
convention circuit for the past few years, self-promoting Soulwind and other
projects such as *Little Grey Man* both before and after Image picked him up in
the beginning of 1997. As of
April, however, Soulwind was on hiatus after Image co-founder Jim Valentino
decided to pull the plug on his Ònon-lineÓ (also known as Òalternative images,Ó
since the array of titles was not the superhero fare which readers have come to
expect from the company).
ÒI think itÕs a good thing,Ó
Morse says of ValentinoÕs action.
ÒIt may not seem like a good thing to a lot of the people who were going
to do books through [Image], but in the long run - if they were doing a
continuing series - I think it would be better for them to be either
self-publishing or going through a smaller company, simply because I donÕt
think they were finding the audience they were looking for through Image. Retailers like carrying the usual
superhero books, but if you come out with a black-and-white alternative Image
book, they donÕt know where to put it.
ÒSoulwind is not dead; itÕs
just taking a hiatus for a little while,Ó he explains. In the meantime, he is in talks with
other publishers to continue the saga, as well as possibly re-issue his graphic
novels Little Grey Man and Visitations, which Valentino also published.
When it picks up where it
left off, SoulwindÕs story will involve Òeverything,Ó according to Morse, Òon
every single level; itÕs turning into a big amalgam-type book of history and
different theological beliefs.Ó
The first four-issue story arc (the whole tale will be 24 issues by the
time itÕs done) revolved around a small boy named Nick and his adventures on
another planet, while the arc which ended with number eight is a 1930s-era
story about his parents. Strange
creatures and even stranger events abound in every installment, but Morse
promises that all will make sense in the end.
The title refers to a magical
sword, and the first four issues featured NickÕs arrival on a strange planet -
via alien abduction - and his adventures with an otter-like creature named Poke
who travels with a sentient robot called 7829. An evil smuggling ring known as the Dynasty and a couple
freelance bounty hunters are the heavies, and a group of primate-like creatures
who inhabit the planet peacefully are the keepers of the sword.
A tale about a Chinese boy
living with a group of monks bookends NickÕs arc. Rendered with heavy brush strokes, the boyÕs story is about
him finding Soulwind and experiencing NickÕs adventures by touching the
sword. Morse has said that this
part of the story, as incongruous as it seems, will make sense in the overall
picture as the series progresses.
The comic is what he
describes as Òpractice for doing bigger projects later on ... I figure if IÕm
going to be doing big projects later, I might as well practice with a big
project. So this is kind of my
first jump at it to see what I can get to work, what I canÕt get to work.Ó It reads almost like a series of
storyboards, with the story unfolding at the slow, methodical pace one often
finds in most Japanese comics.
Along with such disparate influences as Frank Capra and Akira Kurasowa
films, he admits that there is quite a bit of manga influence in Soulwind and
his other works.
ÒYeah, manga in general has
been a big influence on the way IÕve been doing things,Ó he says. ÒStorytelling-wise, good manga wonÕt
narrate anything. It will let the
reader figure things out for themselves, and it will pace things in an exciting
way. It will kind of arrest the
reader and trick them into reading it at a certain rate of speed that they
normally wouldnÕt be into, if they sit down and concentrate reading the book
right.
ÒSo thatÕs a big trick with
what IÕm trying to do. With film,
youÕre forced to sit there for a certain amount of time and the images are fed
to you at a certain rate of speed.
With comics, a reader can read it at any rate, so the trick is to arrest
them to read it at a rate you want them to read it at.Ó
While Frank Capra may seem
like a strange influence on a work with a definite science-fiction/fantasy
slant, Morse says that Òhe was a character guy [who emphasized] acting and
sentiment, and I think thereÕs a lot of that missing in comics, just in the
feel of them in general. ThereÕs
always a fight scene or something.
ÒIÕm trying to pace Soulwind
like a film,Ó he continues, Òand IÕm trying to cut out any extraneous dialogue
or narration, simpy because I think that comics should be 50-50. A lot of it can really be told through
the visuals, and I donÕt think thatÕs being utilized enough in comics right
now. ThereÕs a lot of writing just
for the sake of writing, and it turns into an illustrated prose piece.
ÒThatÕs fine, but that isnÕt
what I want to do with Soulwind.
I want to be able to tell a story through the visuals, and a lot of that
is through the acting on the charactersÕ faces, their gestures. Things that you see in every day life
that tells you a thousand things words couldnÕt ever tell you. ThatÕs what IÕm trying to get across.Ó
Besides storytelling, MorseÕs
film influences have also helped him create the look of the comic, since itÕs
black-and-white. This choice was
made in the beginning for monetary reasons since he originally considered
self-publishing Soulwind, but he chose to stick with it even after signing
with Image.
ÒItÕs been good for me
artistically because itÕs been forcing me to think in terms of
black-and-white,Ó he explains, Ò and that helps me with staging, with the
placement of shadows, things like that you donÕt normally think as heavily
about when youÕre doing color.
Since I knew I would have to do the comics in black-and-white for money
reasons, I decided to go with heavy graphic shapes and really exploit black-and-white
as far as I could push it.Ó
Morse made another major
decision recently which will have an impact on the way readers digest Soulwind. Instead of releasing the story one
24-page issue at a time, he will release trade paperbacks containing all four
issues on a quarterly basis. Not
only will the story read a little more smoothly, it will also give the comic a
chance to be Òlooked at as a book form,Ó according to him.
With a background in
animation as the art director for Hanna BarberaÕs Cow and Chicken cartoon and
aspirations to direct a screenplay which he recently wrote, he has considered
translating Soulwind to the screen, possibly as a series of animated
films. He feels that a cable
network could give him the leeway to include some of the storyÕs violent
content and the chance to faithfully recreate the comicÕs episodes as they
follow a non-linear path.
Since he has worked in
animation, however, he knows how it hard to can be to get the kind of control
he thinks he would need, which is one of the reasons heÕs sticking with telling
his stories in comics right now.
ÒVisually and story-wise, I can do exactly what I want to do,Ó he
says. ÒI can take opinions from
whomever I want to take them from, and disregard whatever opinions arenÕt
pertinent. EverybodyÕs pretty
hands-off with it. If it wasnÕt
that way, I could do it myself, but a lot of [comic book] companies are opening
up to creator-controlled projects, because they know that if you have a creator
with a vision, youÕre going to get out a better product than a team of people.Ó
And even if he could get
enough control to bring Soulwind to the little (or big) screen his way, he
concedes with a laugh that Òyou canÕt ever get complete and utter control of
anything. ThereÕs always going to
be someone putting in their two cents thatÕs going to affect you one way or the
other. ItÕs just a matter of
finding the right people and pitching the project right and geting your vision
across to the people that are going to help you. ThatÕs what would make a good storyteller in general: communicating the ideas you have so
that everybody can see the little movie playing in your head.Ó
While he waits for a
publisher to put Soulwind in the starting gate for another run, Bob Schrek
and Kevin SmithÕs Oni Press will feature one of MorseÕs short pieces in Oni
Double Feature #7. He also has
several other projects in various states of production, including a possible
series based on the two-part Anubis Squadron story which Michael Cohen
published in Mythography numbers four and five.
The Oni and Mythography
stories really showcase MorseÕs versatility. The former is a character-driven story about an Italian
baker living in the 1920s who also counterfeits money for the Mafia, while the
latter is a fantasy-based story based on what were called Òfoo fightersÓ during
World War 2: balls of light which
used to buzz planes and which were some of the early UFO sightings. In MorseÕs take, the pilots are
actually fairy dog-fighters who enjoy wreaking havoc with the lives of humans.
While many comics creators
prefer to mine the same genres over and over, Morse would prefer to work on a
variety of stories. One project he
will be working on soon is a Hunter Rose story for Matt WagnerÕs Grendel: Black, White and Red, which will be
written by Wagner and geared toward MorseÕs versatile abilities. He is capable of almost any style, from
Chinese brush paintings to cartoon-like illustrations. He employs both for Soulwind and
throws in a more moderate style between the two as a balance; a different look
dominates each story arc.
In addition to his short
stories, Morse hopes to take the plunge into a color project or two sometime
soon, and heÕs working on a western called Hanging a Man with Every Day. HeÕa also trying to line up financing
for his screenplay, an independent film called The Lyrical Whales. ItÕs a drama about a woman with
AlzheimerÕs disease and her familyÕs struggles with her affliction. If he canÕt pull together the funds, he
may take the money heÕs made from comics Òand pull off a Robert Rodriguez and
do it for 10 or 20 thousand.Ó
As for the future of his career, donÕt expect him to settle down in one place anytime soon. ÒItÕs just kind of fun to jump around and try different media,Ó he says, Ò and see if I can tell stories different ways. ThatÕs the next frontier, I guess.Ó